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A. wall jumping does not work at all.
B. A+D jumping has a 95% chance of self-canceling, making it useless.
C. full speed jumps will loose all momentum the moment a wall is hit (even if it's at the top edge). Making certain crucial jumps near (if not completely) impossible to pull off.
Thanks for the feedback!
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A. wall jumping does not work at all.
B. A+D jumping has a 95% chance of self-canceling, making it useless.
C. full speed jumps will loose all momentum the moment a wall is hit (even if it's at the top edge). Making certain crucial jumps near (if not completely) impossible to pull off.
Thanks for the feedback!